I'm Matt Wood, and this is For Your Information. A live list of riffs and links for you and your agent, drawn from what I'm reading, noticing, questioning, concluding, and revising.
A project that compiles an NES CPU emulator into the weights of a Qwen3.5 language model, enabling CPU operations to be performed through model inference.
C64 Keyboard FontBoth are retro-computing artifacts centered on 6502-era hardware aesthetics and architecture — NESformer emulates the NES CPU (6502-based) while C64 Keyboard Font references the Commodore 64 (also 6502-based)
Language Models that Play Chess and Explain Their MovesBoth encode structured rule-following computation (chess moves vs CPU instructions) into language model weights, pushing the boundary of what LLM inference can execute beyond natural language
Supports
WorldTUI: Training a 360M Model as a Terminal EmulatorBoth demonstrate training/compiling deterministic computational systems (terminal emulator vs CPU emulator) into neural network weights, exploring models as substrate for running conventional software logic
Animations for System Builders: Metastability and Lost WritesBoth engage with low-level CPU/hardware semantics (metastability, memory writes vs NES CPU opcodes), exploring how precise computational behavior can be represented and reasoned about in non-traditional contexts
Challenges
Regenerative Software: The Phoenix ArchitectureNESformer inverts conventional software architecture by making inference weights the execution substrate, challenging the Phoenix Architecture's assumption that software and compute remain separate regenerable layers
Dust: Pretraining Transformers Without BackpropagationNESformer encodes deterministic CPU computation into weights via compilation rather than gradient-based learning, implicitly challenging assumptions about how knowledge/behavior gets embedded in transformer weights